My limited edition Supersuckers Holdin’ the Bag bundle showed up last week… number 267 of 500. As for the album, it’s really, really good. It was definitely worth the wait. If you haven’t checked it out yet, you can find it on both the iTunes Store and Apple Music.

In related (and awesome) news, Eddie is cancer free and the Supersuckers have scheduled their first show back for early February in Florida. I’m looking forward to them coming back to Portland and will definitely be there when they do.

If you visit the site on Halloween (tomorrow, October 31st), you’ll see a special theme on the site all day. I’ll likely do other themes for other holidays as well, but figured I’d use this as a test run. Let me know if you run into any issues.

The RSS feed for the site now displays the featured image for posts that have them. A small tweak, but it makes the feed so much better. You may need to unsubscribe/resubscribe for the images to show up since the feed may be cached by your RSS reader/service.

I’ve made some changes so a different color scheme is shown depending on the time of day. If you’re visiting between the hours of 8am and 7pm Pacific, you’ll get the default light theme. If you visit between the hours of 7pm and 8am, you’ll get a dark theme.

I’m considering expanding this to base the change off of local (Portland) sunrise/sunset times, but honestly, I’m not sure if I care that much :)

I’ve recently started making my way through my backlog of iOS games, and Home – A Unique Horror Adventure by Benjamin Rivers Inc. is the latest game I’ve finished.

From the App Store description:

Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist–because you decide what ultimately happens.

As with Space Age, I bought Home shortly after it came out. I started playing through it a few times but never spent the time to finish it, so I thought I’d give it another go. I’m glad I did.

The gameplay is simple–you explore the world and discover clues in order to solve a murder. There are no enemies to fight and your character can’t die, but the story is interesting and the pixel art is beautiful.

The game itself is relatively short–it can be finished in one sitting if you’re determined–but the replayability value is high if you’d like to see all of the outcomes since the ending varies depending on your choices.

If you have a couple of hours to spare and are looking for something interesting to play, I recommend checking it out.

Home – A Unique Horror Adventure is $2.99 and is available on the App Store.

I know that I’m way late to the party, but I just got around to playing and finishing Space Age: A Cosmic Adventure by Big Bucket Software even though I bought it almost a year ago when it was released.

From the App Store description:

Space Age is a game of cosmic adventure. Set in the retro-futuristic sci-fi world of 1976, it follows a small but determined band of intergalactic explorers who land on a seemingly uninhabited planet, Kepler-16. They soon discover there’s something both strange and familiar about this alien place…And what happens next is a clash of old and new, a battle of past mistakes and future fallout.

It’s an incredibly fun adventure game that–to be honest–was more difficult than I expected it to be. I’m not a hardcore iOS gamer by any stretch (though I’m starting to play more and more), but this game was a lot of fun and I absolutely recommend it if you like pixel art and challenging gameplay.

Space Age is $2.99 and is available on the App Store.

Next up in my backlog: Home – A Unique Horror Adventure.

If you’ve been here before, you’ll notice there’s a fresh coat of paint on the site. I decided to build a new theme based off of _s (a.k.a., underscores) and this is the result of those efforts. My goal was to build a theme that’s simple, clean, readable, and focused on content and photos, and I think I accomplished that. I’m still making some tweaks here and there–particularly for mobile–so please let me know if you run into anything broken.

My long-term plan is to do some cleanups, add some features (as well as add back support for some of the things I’ve stripped out) and release it to the public.